• Forums

Navigation

  • Home
  • Style Guide
  • Getting Started
    • Home
    • Structuring Your Mod
    • Forge Update Checker
  • Concepts
    • Sides
    • Resources
    • Registries
    • The Fingerprint Violation Event
  • Blocks
    • Home
    • Interaction
  • Blockstates
    • Intro to Blockstates
    • Intro to Blockstate JSONs
    • Forge Blockstate JSON
  • Tile Entities
    • Special Renderer
  • Items
    • Home
    • Loot Tables
  • Events
    • Basic Usage
  • Networking
    • Home
    • Overview
    • SimpleImpl
  • Data Storage
    • Capabilities
    • World Saved Data
    • Extended Entity Properties
  • Utilities
    • OreDictionary
  • Effects
    • Sounds
  • Conventions
    • Versioning
    • Locations
    • Loading Stages
  • Contributing to Forge
    • Getting Started
    • PR Guidlines

Overview

There are two primary goals in network communication:

  1. Making sure the client view is “in sync” with the server view
    • The flower at coordinates X,Y,Z just grew
  2. Giving the client a way to tell the server that something has changed about the player
    • the player pressed a key

The most common way to accomplish these goals is to pass messages between the client and the server. These messages will usually be structured, containing data in a particular arrangement, for easy sending and receiving.

Previous Next
Built with MkDocs using a custom theme. Hosted by Read the Docs.